Sunday 24 October 2010

Cheetahmen II

If you were a young male growing up in the late 80's and early 90's, there was one thing you most certainly liked: the Teenage Mutant Ninja Turtles. From their start in 1984 as comic book heroes (of which the nÂș1 cover is an absolute classic) , to the unbelievable success of the original 1987 - 1996 animated series, and 3 live action films (one excellent, one sort of good, and the last one dreadful) the Ninja Turtles attracted nothing less than a legion of followers.

All this is a shame, because it blinded the world to the glory of yet another half-man half-beast fighting ensemble, the Cheetahmen. As the name suggest, the Cheetahmen are a group of 3 Cheetah/Human hybrids, trained in the art of martial combat. They are also the main protagonists of two of the worst video games ever made.

For the time being, i will refrain from commenting on Cheetahmen I, as it is part of the world infamous Action 52 cartridge, which i will most certainly address in a future occasion. Therefore, i will now focus my attention on Cheetahmen II. If you, for whatever reason, tend to surf the Japanese Internet (BECAUSE YOU ARE A PERVERT*) you have heard of this game, since its music has spawned countless remixes on nicovideo.jp. The music in this game has been pawn as terrible, but that must have been by people who have never played the game, because if they did, the music would be the least of their concerns. Cheetahmen II was developed by Active Enterprises c.1992, but never released. However, in 1996, 1.500 reused Action 52 cartridges containing Cheetahmen II were found in a warehouse, and sold in the second hand market. It has since became a cult classic, prized by games collectors worldwide for its rareness and awfulness, fetching remarkably high prices in specialized auctions.


About the game: Cheetahmen I has set the back story for the characters. Dr. Morbis, an evil geneticist goes to Africa in a Safari, and kills a Cheetah, capturing its 3 cubs, in order to conduct evil experiences. The end result: the Cheetahmen. He later trained the 3 Cheetahmen in martial arts, for whatever reason. However, the leader of the Cheetahmen, Apollo (the other two being Hercules and Aires), a skillful archer and an accomplished scholar, began to question Dr. Morbis intentions, and eventually persuaded his brothers to turn against their maker. When confronted with its former minions, Dr. Morbis decides to create more Animal/Human hybrids to oppose them, and so he does. The game consists on the Cheetahmen fighting their mutant brethren. This is pretty much the back story of both games. It was explained in a comic book bundled with the Action 52 cartridge (the idea was turning the Cheetahmen into a cash cow like the TMNT, with comics, action figures, animated series, whatever). It should be noted, however, that the NES version of Cheetahmen I features a introductory movie, where a young gamer was pulled into the tv screen by some mysterious robotic entity, and becomes the Cheetahmen (yes, all 3 of them, it's weird and I didn't really fully understood the damn movie, so whatever).

Throughout the game 6 levels, you play the three Cheetahmen, 2 levels each. The second level ends in a boss battle, and then the current Cheetahman morphs into the next. The game is terrible. The controls are non responsive, collision detection virtually inexistent, the enemies usually either fly at eye level or crawl in the floor. The damn Cheetahmen cannot crouch, and it is extremely hard to attack while jumping. To make matters worse, they often come in pairs, one flying, the other crawling. This means that most enemies cannot be killed, nor avoided, which makes the game extremely difficult, and the best way to clear the levels is by using the various exploits the game allows due to its numerous bugs and glitches. The last two levels cannot be played unless you manage to find a patched ROM, because a programming error does not allow access to the said levels, UNLESS... you are lucky enough to trigger a glitch which makes the game BEGIN in those otherwise unattainable levels. In fact, the game is glitchy as hell:


The good: it is one of those games, so bad it's good. The music is just weird. It has a good general sense of WTFness.

The bad: everything

The ugly: don't even get me started on that

It is strange, it is bad, it is WTF. And to think that this was the best effort by a software company to create something remotely similar to the TMNT franchise is another prime example of corporate greedy optimism shown only by the likes of Atari 2600 and its E.T. game (one could argue PAC-MAN as well, but it DID sold 7million copies). So, give it a try. You can find the game here and a NES emulator here. I have no idea if this is the patched ROM that allows access to the last levels. I didn't play that long, and seriously doubt that you will.

Screenshots by Fox Kitsune. Check the review here.


* It's a joke. You don't have to be a pervert to surf the Japanese Internet, although it helps.

Friday 22 October 2010

Metal Gear: Ghost Babel

(Disclaimer: in the following review i will assume that you are familiar with the PS1 game Metal Gear Solid, and to an extend, with its predecessors, Metal Gear and Metal Gear 2: Solid Snake to the MSX2. If you aren't, most of it will make little or no sense at all, and will most likely look like the rumblings of a mad man. Ohhh right, and it contains spoilers regarding the official MGS timeline, not the Ghost Babel one though)


I'm finally out of jail, and I'm back! Seriously, I'm now over educated and under employed, which means i have plenty of time to play games and write shit about them.

Metal Gear: Ghost Babel, released in Europe as Metal Gear Solid (like the legendary PS1 title), is a year 2000 stealth game for the GameBoy Color. Produced under request from Konami Europe, it features the talents of the man itself, Hideo Kojima, as producer; and Shuyo Murata, who would later co-write MGS3: Snake Eater and co-direct MGS4:GoP.

(BTW, I'm fully aware that the screenshots are shitty, but its the gameboy resolution, and they were either taken from a PSP or taken from wikipedia, so give me a brake)

About the game: once again, you take the role of Solid Snake (and not Raiden, AHAHAH), and your mission is to infiltrate another fortress (sort of), and destroy another Metal Gear, this time, codenamed Gander. This game does not follow the official Metal Gear timeline, presenting an original and alternative plot, despite adapting some elements from the 1998 PS1 MGS. According to it, the events at Zanzibar Land never came to pass. After the destruction of Outer Heaven and the death of Big Boss, Snake retires from FOXHOUND, and moves to Alaska to pursue his love of moonshining and dog sled racing. However, seven eyers after the the events of Metal Gear, a separatist group from "wherever in Africa", called GLF occupies what remains of Outer Heaven, rename it to something stupid, and steal a Metal Gear prototype, and so it begins.
The supporting cast is somewhat reminiscent of MGS, with Col. Campbell and Mei Ling being similar to the original game. The new characters, in a way or another, tend to replace the original ones, in similar functions. Ronard Lesenbrink replaced Natasha Skdfjnskdfnenko (I made that up) as a weapons tech, Brian McBride replaced Master Miller (my ass!!!!) as someone who tells us shit we do not care about, and James Harks aka Jimmy the Wizard, a teenage wonderboy, replaces Otacon in every way, including being annoying as hell and being able to generate an enormous  amount of murdering hate towards himself. Finally, Meryl is replaced by Delta Force chick Chris Jenner, who, just like Meryl, is there pretty much to look good, but in 8-Bit.


The bosses themselves are your usual Metal Gear variety, reminiscent from several bosses from the MSX titles. They all belong to the Black Chamber, yet another renegade elite special forces unit, this time led by Black Arts Viper, a boobytrap master. Besides him, it features the talents of Slasher Hawk, who has two boomerangs (seriously, what's wrong with a bullet), Marionette Owl, puppet master and serial killer extraordinaire, and finally, Pyro Bison, just a regular guy with a flamethrower. The Final Boss (lets not call it Big) is this dude named General Augustine Eguabon.
Storywise, this title is very good, and when i say very good, i mean VERY GOOD. Ignoring the events of Zanzibar Land and Shadow Moses, it is free of the later retcons that made things weird, and delivers a powerful story about political intrigue and espionage. It exposes the hidden agenda behind Operation Intrude N312 and N313, and elaborates on the character of Big Boss, but this time without the existence of the Patriots or the Boss. It is a great story, and to be honest, whoever wrote the plot of Portable Ops surely could learn a thing or two from this title.
The gameplay is pretty much like a classic MSX title, but is able to include several mechanics from the PS1 game, a remarkable feat considering the limitations of the GameBoy color. Don't let this review fool you, this is a VERY VERY GOOD GAME.


The good: everything, truly a master piece. if you don't take my word for it, check it
The bad and the ugly: never mind that.

Ok, this is how it goes, if you are one of those new HUGE MGS fans, who really liked the graphics and have played MGS4 like 3 times, and manage to get a fuckin chicken emblem in easy, GTFO, this game is TO GOOD FOR YOU
.
If you are one of those guys who remember the tv ads from 1998 and played the game, take a shot at it. It might look outdated but it is the last classic Metal Gear game out-there.
If you are one of those guys who played everything, including Portable Ops and the MSX originals (or the Subsistence re-releases, which are very ok, except that Big Boss no longer looks like Sean Connery, which was funny, because Solid Snake, who in turn is a clone of Big Boss, actually did not looked like Sean Connery at all, but rather like Mel Gibson, which is weird, because, to my knowledge, Mel Gibson is not a clone nor resembles Sean Connery in any distinguishable way. Confused? I figured so), and even went as far as to obtain a GameCube just to get Twin Snakes (yup, i know your pain), and you haven't played this yet, what the fuck are you waiting for??!!!!!!!!
If you are one of those guys who managed to beat MGS: Integral with Big Boss ranking in order to get close and personal with Mei Ling AND you actually know what I'm talking about, than you have already played this game and you know how good it really is.

Get a decent GameBoy emulator here. I'm going to level with you here. I use RIN GB/GBC 1.32 RM for the PSP, so i have no idea which one to use. You can get the game here. Never mind the Suns of Liberty box in the page, it's the real deal.